Parent Roles
IMPORTANT: CONTACT WITH UMPIRES
Only Team Managers may liaise with Umpires at matches, unless the Umpire(s) initiate an approach to other Club Officials. On the field, only the team captain may approach the Umpire(s).
COACH & TEAM MANAGER
These roles are appointed to the team for the season, and are a bit too lengthy to be posted here. If you are interested in a coaching or team management role, please speak to our football or netball coordinator or a current committee member.
BOUNDARY UMPIRE
One Boundary Umpire is provided by each team
Boundary Umpire must carry a whistle
Boundary Umpire must follow the general course of play around
For set shots at goal, stand alongside the behind post to watch the flight of the ball
When the ball goes out of play signal to the Field Umpire based on whether the ball is Out of Bounds or Out of Bounds on the Full
Out of Bounds: where the football passes completely over the Boundary Line or touches a behind post or touches the padding or any other attachment to the behind post but before doing so, touches the ground or is touched by a Player on or above the knee. If any portion of the football is on or above the Boundary Line, the football is not Out of Bounds. To signal out of bounds, blow the whistle and extending one arm in the air.
Out of Bounds On the Full: means the football, having been Kicked, passes completely over the Boundary Line without touching the ground within the Playing Surface or being touched by a Player on or above the knee, or the football has touched the behind post or passed over the behind post without touching the ground or being touched by a Player on or above the knee. To signal out of bounds on the full, blow the whistle and extending both arms at shoulder height. Show the players the mark (where the ball crossed the line).
When directed by the Field Umpire they must then throw the ball back into play
GOAL UMPIRE
One Goal Umpire is provided by each team
Goal Umpires stand between the large goal posts, behind the boundary line, and are to wear a white coat (supplied by the club)
If a goal is scored, two flags (supplied by the club) are waved
If a point is scored, one flag is waved
The goal umpire at the opposite end of the field to which a score is made mirrors the flag-waving of the scoring end
Each goal umpire records on their scorecards (supplied by the club) all scores made at both ends of the field
A goal scores six (6) points, a behind or point scores one (1) point
SCOREBOARD OPERATOR (Home Games Only)
The Home Team is responsible for providing a Scoreboard and someone to keep the score displayed accurate
Time Keeper is responsible for keeping the scoreboard accurate and up to date
TEAM RUNNER
There is only one Runner per team and they wear the yellow vest
Sole duty is to deliver the coach’s message and then take the most direct route back to the coach immediately after delivering the message
Only two messages can be delivered during any one trip onto the field (any more than this is construed as coaching, and is illegal)
TIME KEEPER
Each team must supply a Timekeeper
Both Timekeepers are to complete all details on the timekeeping card, including the scores, and sign the timekeeper’s card on completion of the game
The Field Umpire can instruct the Time Keepers to add time; this includes when the match is held up to remove an injured player from the field or for any other abnormal time lost.
Any time added for a quarter will be for that quarter only; the remaining quarters will be of the prescribed length for the competition.
The Timekeepers shall sound the siren to signal the end of a quarter until a field Umpire acknowledges that the siren has been heard and brings play to an end
Where the Umpire has mistakenly heard the siren to sound the end of playing time or the siren sounds mistakenly prior to the end of a quarter the Timekeepers must alert the Field
Umpire as soon as possible of the error
FRUIT
Supply oranges for the half time break for your child’s game
Supply oranges that are cut into eight pieces
Bring in a plastic container
Remember to take home with you at the end of the game